"digital tutors creative development" - search results, total found: 102

Digital-tutors Digital Tutors – Creative Development Rendering a Photorealistic Female in 3ds Max [2012, ENG]

Download E-books free 31-Jul-12 17:59
Digital-tutors Digital Tutors – Creative Development Rendering a Photorealistic Female in 3ds Max [2012, ENG]

digital-tutors Digital Tutors – Creative Development Rendering a Photorealistic Female in 3ds Max [2012, ENG]
English | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 15,00 fps | 927 MB
Genre: Video Training
In this 3ds Max tutorial we will learn how we can create a photorealistic render of a female character. We'll start by taking our female mesh and begin to add some details to her. We'll then continue by setting up the lighting, materials and painting the textures for our female character. By the end of this tutorial you'll know the main steps for adding details to a female character as well as various techniques to help improve and bring your own characters and 3D renders to life.

Digital Tutors – Creative Development: Unity Mobile Game Development Final Assembly LS

Download E-books free 05-May-12 20:01
Digital Tutors – Creative Development: Unity Mobile Game Development Final Assembly LS
Digital Tutors – Creative Development: Unity Mobile Game Development Final Assembly LS

Digital Tutors – Creative Development: Unity Mobile Game Development Final Assembly
English | .flv 427 kbps | 1280 x 720 15fps | mp3 96kbps | 1h 17mn | 602 Mb
Release Date: March 1, 2012 | Author: Joshua Kinne | Required Software: Unity 3.4
Genre: Tutorials

Digital Tutors - Creative Development: Look Development For Visual Effects In Maya

Download E-books free 07-Dec-12 14:12
Digital Tutors - Creative Development: Look Development For Visual Effects In Maya

Digital Tutors - Creative Development: Look Development For Visual Effects In Maya
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 6.33 GB
Genre: Video Training
In this tutorial we will learn how to create textures and shaders for a digital asset.
Throughout these lessons we will look at the steps required to create a professional UV mapping. With proven techniques and workflows used in the visual effects industry, we will create a highly detailed textures and cover all the steps involved during the look development process.

Digital Tutors - Creative Development: Sculpting a Digital Maquette in ZBrush Federico Scarbini

Download E-books free 01-Aug-12 12:48
Digital Tutors - Creative Development: Sculpting a Digital Maquette in ZBrush Federico Scarbini

Digital Tutors - Creative Development: Sculpting a Digital Maquette in ZBrush Federico Scarbini
English | .Mp4 301 kbps | 1280 x 720 15fps | Mp3 160 kbps| 5h 43mn | 1.33 Gb (With Project Files)
Release Date: June 1, 2012 | Author: Federico Scarbini | Required Software: ZBrush 4R2
Genre: Tutorials
In this ZBrush tutorial we will go through the creation of a digital maquette from the very concept stage to the final high resolution sculpt. Throughout these lessons we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character’s gesture. From there, we will then start the sculpting process defining primary forms and structure before adding secondary forms and muscles volumes. Finally we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI based light solutions to render the various passes to be used for the final illustration.

Digital Tutors Creative Development: Sculpting a Digital Maquette in ZBrush with Federico Scarbini [2012, ENG]

Download E-books free 31-Jul-12 16:13
Digital Tutors Creative Development: Sculpting a Digital Maquette in ZBrush with Federico Scarbini [2012, ENG]

Digital Tutors Creative Development: Sculpting a Digital Maquette in ZBrush with Federico Scarbini [2012, ENG]
English | Video: h264, 1280x720, 15,00 fps | Audio: mp3, 44100 Hz, stereo, 160 kb/s | 1.33 GB
Genre: Video Training
In this ZBrush tutorial we will go through the creation of a digital maquette from the very concept stage to the final high resolution sculpt. Throughout these lessons we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character's gesture. From there, we will then start the sculpting process defining primary forms and structure before adding secondary forms and muscles volumes. Finally we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI based light solutions to render the various passes to be used for the final illustration.

Digital - Tutors - Creative Development: NUKE Gizmos for Guerrilla Production with Ed Whetstone

Download E-books free 20-Aug-12 18:13
Digital - Tutors - Creative Development: NUKE Gizmos for Guerrilla Production with Ed Whetstone

Digital - Tutors - Creative Development: NUKE Gizmos for Guerrilla Production with Ed Whetstone

Digital - Tutors - Creative Development: Monster Sculpting Techniques in ZBrush with Fabrizio Bortolussi

Download E-books free 20-Aug-12 18:13
Digital - Tutors - Creative Development: Monster Sculpting Techniques in ZBrush with Fabrizio Bortolussi

Digital - Tutors - Creative Development: Monster Sculpting Techniques in ZBrush with Fabrizio Bortolussi | 2.64 GB

Digital Tutors - Creative Development: Photorealistic Shading & Rendering in Maya and modo

Download E-books free 17-Aug-12 07:28
Digital Tutors - Creative Development: Photorealistic Shading & Rendering in Maya and modo

Digital Tutors - Creative Development: Photorealistic Shading & Rendering in Maya and modo
Resolution: 1280x720(.Flv) | Audio: Mp3 48kHz 96Kbps | Duration: ~3h | 1.84 GB
Genre: 3D | Author: Martin Mayer | Language: English
This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.

Digital Tutors Creative Development: Monster Sculpting Techniques in ZBrush with Fabrizio Bortolussi [2012, ENG]

Download E-books free 16-Aug-12 10:23
Digital Tutors Creative Development: Monster Sculpting Techniques in ZBrush with Fabrizio Bortolussi [2012, ENG]

Digital Tutors Creative Development: Monster Sculpting Techniques in ZBrush with Fabrizio Bortolussi [2012, ENG]
English | Video: h264, yuv420p, 1280x720, 15,00 fps | Audio: aac, 44100 Hz, stereo | 2.57 GB
Genre: Video Training
In this series of ZBrush tutorials, we will sketch up a basic mesh, detail it and texture it. The design will be based classic lovecraftian monsters.

Digital Tutors: Creative Development: NUKE Gizmos for Guerrilla Production with Ed Whetstone [2012, ENG]

Download E-books free 16-Aug-12 10:23
Digital Tutors: Creative Development: NUKE Gizmos for Guerrilla Production with Ed Whetstone [2012, ENG]

Digital Tutors Creative Development: NUKE Gizmos for Guerrilla Production with Ed Whetstone [2012, ENG]
English | Video: h264, yuv420p, 1280x720, 15,00 fps | Audio: aac, 44100 Hz, stereo | 1.22 GB
Genre: Video Training
In this NUKE tutorial we will learn how to build custom tools in NUKE called “gizmos”. Throughout these lessons we will walk through the creation of several custom tools in NUKE complete with interfaces, logical links and automatic throughput piping. Compositing workflows are all about efficiency,

Digital Tutors Creative Development: Aircraft Modeling and Texturing Techniques in Maya and Silo with Antony Ward [2012, ENG]

Download E-books free 13-Aug-12 16:25
Digital Tutors Creative Development: Aircraft Modeling and Texturing Techniques in Maya and Silo with Antony Ward [2012, ENG]

Digital Tutors Creative Development: Aircraft Modeling and Texturing Techniques in Maya and Silo with Antony Ward [2012, ENG]
English | Video: h264, yuv420p, 1280x720, 15,00 fps | Audio: aac, 44100 Hz, stereo | 1.92 GB
Genre: Video Training
Through this series of tutorials we will explore how to model, UV, texture, light, render and composite a futuristic military vehicle. Using subdivision surfaces we will begin by blocking out the main shapes of the vehicle before we then focus on smaller geometry details, and surface refinement. Once we are happy with the model we will move into Maya where we will apply a full set of UVs.

Digital Tutors Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render with Stas Poritskiy [2012, ENG]

Download E-books free 10-Aug-12 09:55
Digital Tutors Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render with Stas Poritskiy [2012, ENG]

[Digital Tutors] Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render with Stas Poritskiy [2012, ENG]
English | Video: h264, yuv420p, 1280x720, 15,00 fps | Audio: aac, 44100 Hz | 3.89 GB
Genre: Video Training
In this series of tutorials we are going to look at in-depth material creation in Maxwell and learn several new techniques for UV layout. We will focus on automotive paint and decals. We will be using presets available in Maxwell as well as creating custom materials from scratch to achieve the proper final look.

Digital-Tutors - Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render

Download E-books free 09-Aug-12 13:05
Digital-Tutors - Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render

Digital-Tutors - Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 15.00 fps(r)
Advanced | 5h 18m | 4.02 GB | Project Files 1.62 GB | Required Software: Maya 2012, Photoshop CS5, Maxwell Render 2.6
Genre: 3D
In this series of tutorials we are going to look at in-depth material creation in Maxwell and learn several new techniques for UV layout. We will focus on automotive paint and decals. We will be using presets available in Maxwell as well as creating custom materials from scratch to achieve the proper final look. During this course, we will explore additional areas of Maxwell Render, explore in-depth material networks in Maxwell Material editor. We will start by using stock presets and wizards that will help us quickly get to our desired look, and look into parameters that would need to be changed in order to produce final visual quality.

Digital - Tutors - Creative Development: Destruction Compositing Techniques in NUKEX

Download E-books free 01-Aug-12 16:33
Digital - Tutors - Creative Development: Destruction Compositing Techniques in NUKEX

Digital-Tutors - Creative Development: Destruction Compositing Techniques in NUKEX
English | .flv 1063 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 2h 27mn | 1.58 Gb (With Project Files)
Release Date: July 1, 2012 | Author: Angelo de Witt | Required Software: NUKEX 6.3v2, Maya 2011, V-Ray 2.0
Genre: Tutorials
In this tutorial we will learn how to create a post-apocalyptic scene using the powerful 3D space and projection techniques in NUKEX. Throughout these lessons we will go over how to composite elements such as fire and smoke, and make them as real as possible. We will be using the powerful 3D system in NUKE to position these elements properly. We are going to create a whole new environment within our scene. We will then export our camera to Maya and set up our scene and effects. You will learn new techniques in this course, as well as the skills it takes to work faster as a compositor.

Digital Tutors Creative Development: Viscous Liquids in RealFlow and CINEMA 4D with William Salas [2012, ENG]

Download E-books free 31-Jul-12 16:13
Digital Tutors Creative Development: Viscous Liquids in RealFlow and CINEMA 4D with William Salas [2012, ENG]

Digital Tutors Creative Development: Viscous Liquids in RealFlow and CINEMA 4D with William Salas [2012, ENG]
English | Audio: mp3, 44100 Hz, stereo, 128 kb/s | Video: h264, 1280x720, 15,00 fps | 485 MB
Genre: Video Training
In this RealFlow tutorial we will learn fundamentals for creating successful simulations of viscous liquids. Throughout these lesson we will become familiar with key parameters that are frequently overlooked which will in turn supply us with a stable simulation. We will start with the basics behind getting a standard look and then we will go further to create stylized caramel and honey.

Digital-Tutors - Creative Development: Designing Scary Film Monsters in ZBrush

Download E-books free 19-Jul-12 08:05
Digital-Tutors - Creative Development: Designing Scary Film Monsters in ZBrush

Digital-Tutors - Creative Development: Designing Scary Film Monsters in ZBrush
English | .flv 1262 kbps | 1280 x 720 15fps | aac 48kHz stereo | 2h 56mn | 1.85 Gb (With Project Files)
Release Date: July 1 2012 | Author: Fabrizio Bortolussi
Level: Advanced | Required Software: ZBrush 4R3
Genre: Tutorials
In this ZBrush tutorial we will learn how to sculpt and texture a detailed monster. Throughout these series of lessons we will cover all of the aspects of designing a scary creature within ZBrush using alternative techniques. In the first video we will see some examples of scary imagery as well as a sneak peek of an upcoming short film which is all covered up with the word fear. Eventually we will start blocking out the main shapes using a very simple base mesh sculpted from a 3D sphere detail it texture it using just simple brushes and alphas and add some quick fur. At the end we will render out a turntable and talk about creativity workflows and how to design your imagination with the help of TM: Transcendental Meditation.

Digital Tutors: Creative Development - Game Character Creation in 3ds Max and ZBrush

Download E-books free 15-Jul-12 04:12
Digital Tutors: Creative Development - Game Character Creation in 3ds Max and ZBrush

Digital Tutors: Creative Development - Game Character Creation in 3ds Max and ZBrush
English | Team: N/A | .flv | 3.69 GB
Genre: Video Training
In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character’s concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.

Digital-Tutors - Creative Development - Creating Long Hair Using FiberMesh in ZBrush

Download E-books free 31-May-12 08:59
Digital-Tutors - Creative Development - Creating Long Hair Using FiberMesh in ZBrush

Digital-Tutors - Creative Development - Creating Long Hair Using FiberMesh in ZBrush
English | 2012 | English | 2 hrs. 9 min. | FLV | VP6, 1280*720 pixels | MP3, 44.1 KHz 96.0 Kbps | 1.25 GB
In this ZBrush tutorial we will learn how to quickly setup long hair using FiberMesh onto a simple base head. Until now hair inside of ZBrush has primarily been sculpted

[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy 2012

Download E-books free 23-May-12 10:36
[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy 2012

[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy 2012
English | FLV | VP6, 1280x720, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 4.39 GB
Genre: Video Training
Over the course of this 3ds Max tutorial we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Throughout these lessons we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial you will have learned efficient modeling workflows in 3ds Max.

Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush

Download E-books free 21-May-12 09:32
Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush

Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character.
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